LAND OF THE BLIND: Gaming From A Blindness Perspective

I’m a lot like most of you who were born in the 80′s. I grew up playing video games like Mario and Zelda. I struggled for hours trying to beat that damn Soda Popinski in Mike Tyson’s Punch-Out (and no, Mr. Dream doesn’t count. It will always and forever be Tyson). I jumped on the fighting game craze, marveling over new and interesting characters like Ryu and Blanka from Street Fighter II or Scorpion from Mortal Kombat. I was one of the millions of kids who had a GameBoy — hell I still have my original giant GameBoy, and it still works. I followed the adventures of Terra Branford and company in Final fantasy VI, wondering where Kefka would strike next, always seeming to be one step ahead. But there’s one slight difference between myself and most of you:

I’m totally blind.

Now, some of you may be asking, “But, Stirlock, how can you possibly play video games if you’re blind? Don’t you need vision?”

The short answer to that question is: not necessarily. True enough, I can’t really play certain games (puzzle and most racing games are pretty much out of the question), but this doesn’t mean I can’t enjoy games that everyone else does. I’m a huge fan of the beat ‘em up genre, my particular favorites being Final Fight, Streets of Rage 2 and a little known arcade gem called Cadillacs and Dinosaurs. I love Japanese RPGs, although to progress in most of them, I of course need sighted help. I am a huge fan of fighting games, especially Mortal Kombat and Street Fighter. I love rhythm games like Parappa and Um Jammer Lammy, even though the latter is extremely hard to play. I’m a huge Pokémon fan and have been playing the games from Red, Blue and Yellow to current the generation — and, yes, I’m a big enough nerd to import the upcoming Black and White games that are coming out in just over 2 and a half months.

“But, you haven’t really answered the question”, some of you are probably thinking. “How do you play these games without sight?”

Well, the answer is quite simple, really: I rely only on my sense of hearing. Therefore, I’m very picky about sound in video games; it’s everything to me. If a game doesn’t have good music and sound, I usually pass on it. A game could have the most cutting edge graphics to date, but it’s nothing to me without good audio. Even the NES boasts amazing audio capabilities (most games from Konami come to mind), but one of my favorites in terms of sound design is Mike Tyson’s Punch-Out. Let me explain. There are sounds associated with nearly everything in that game, from dodging a punch to blocking, and when a fighter is about to do a special attack. You’re absolutely spoiled with audio cues in that game, and it’s even more so on the new Wii title. I’ve gotten all the way to Tyson himself numerous times, but sadly I could never beat him because the cue for his one-hit knock down punch is purely visual. This doesn’t really bother me though, since I was happy to have made it even that far.

As a contrast, I can wipe the floor with most of the fighters in Super Punch-Out for the SNES, though certain fighters have random patterns to their special attacks that can give me trouble (the way Mad Clown throws his juggling balls and the direction Hoy Quarlow swings his stick are the two main examples). Sadly, I don’t own a Wii, so I’ve never gotten the chance to mess around with Punch-Out Wii, but I’m confident I could master that game as well with enough time and patience.

Another great example of great audio making a game playable to us blind folks is the Pokemon series, which is another series that spoils you with the amount of audio. There are two main factors that set this game apart from most others. First, each Pokémon has its own unique cry, so I can effectively tell what I’m fighting. If you were to play me a random Pokémon’s cry, and ask me to name the Pokémon, I could probably tell you what most of them are. The other truly amazing thing about this game is navigation. You move around in your standard four directions, like most other RPGs, but the Pokemon series adds a little touch that makes this game playable to the blind: an audio cue that tells you when you run into walls and other obstacles.

This may just seem like a neat little detail to you sighted Pokémon players out there, but for someone like me, it allows me to go from not being able to know where I’m heading to being able to navigate towns and most dungeons. Combine that with having sounds for when you go up and down stairs and through doors, and you have a game which is 95% playable to the blind. The only thing that’s really tricky are certain dungeons, and some of the gym puzzles — although they can be navigated if you have a a good friend who can go through them themselves and then give you step-by-step written instructions.

Well, I could go on and on about aspects of gaming from a blind gamer’s perspective, but then you’d be reading a novel instead of an article on an awesome website. I just wanted to give you a slight example of how I play some games and what the gaming experience is like for me. I’ll most likely delve deeper into different areas in future articles — if you guys are interested, of course.

Also, if you’d like to check out videos of a blind gamer playing various games, check out my friend Liam’s YouTube page. He’s currently playing through Super Street Fighter IV and Parappa the Rapper.

Also also, for the curious, I own a variety of gaming systems. As far as consoles go, I own an NES (top loader), SNES, N64, Gamecube, NEC Turbografx, Saturn, Dreamcast, PS2, and an Xbox 360. The handhelds I own are the GameBoy, GameBoy Advance, Nintendo DS, PSP, and the Virtualboy (I’m probably the only person left on the planet that actually plays that thing).

Have other questions? Comments? Want to tell me I suck? Either comment below or send me an e-mail at mike@geek-life.com. Don’t worry, I don’t mind answering questions about blindness at all. I’ve heard it all before, you won’t offend, I promise.

“In The Land of The Blind” is a weekly column discussing the unique perspectives of a blind gamer geek.

About Mike


Mike Breedlove, AKA Stirlock, is Geek Life's resident blind gamer from California. While he enjoys most types of games out there, arcade style beat 'em ups and RPGs are his personal favorite genres. It is his firm belief that Snatcher is the best game ever made, and he still hopes, (even if in vain,) that whenever Hedeo Kojima announces a new game, it will be related to Snatcher. He's a fan of Nintendo's Mother series, and thinks it is a crime against humanity that an official translation was never made to Mother 3.

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  • http://twitter.com/orinks Orinks

    Great article, although I think you forgot to mention a site of significant importance.

    BrandonCole.net is quite possibly the ultimate site for blind gaming. You can hear audio game reviews, audio gameplay recordings of us playing games, and guides of games of which there are none as of now.

    Enjoy.

  • http://www.geek-life.com mike

    Yeah, brandoncole.net will definitely get lots of mentions in the future. May even give it its own article at some point.

  • supercas29

    Hey Stirlock!
    Excellent article! I can’t wait to read the next one.
    Be sure to give lots of thanks to the wonderful suckers in your life that have dedicated many hours to getting you through tough spots on games so you could continue on your quests!

  • lauren tsukino

    you did a really great job on this colum! it really painted a very clear picture of what its like to be blind & still love gaming! i think those who read it n dont know you like i do will enjoy reading this. even though i do know you i enjoyed it!

  • http://www.orangeloungeradio.com RobRoberts

    hahaha i remember cadillacs and dinosaurs. Great Article!

  • Liam

    wow. didn’t realize you mentioned my youtube page. awesome stuff.

  • http://www.geek-life.com mike

    Supercas29: Thanks, you were always my favorite “sucker”. Hope we can see each other again soon.
    Laurentsukino: Awwww, thanks a lot. I’m glad people seem to be enjoying the article.
    Rob Roberts: I’m glad someone else remembers that game. As I said, it’s still one of my favorites to this day. Keep up the awesome work on OLR.
    Liam: Hey, no problem man. Always glad to help and maybe get you some more subscribers, although people’s youtube subscriptions seem to be vanishing lately, very strange.

  • http://munawar0009.blogspot.com Munawar

    This is a great article. I have not heard of many of the titles you mentioned since I left console gaming long time ago but yes, I do remember growing up with the classics like MK and Street Fighter. It was actually a pretty big deal when it was first released. Those were the days though–where “game skill” required rapid button presses and d-pad maneuvers. Nowadays it’s all about how cool something looks. The whole art of gaming is gone as we used to know it. Back then, we never heard of some rogue teenager going, blowing up a building or shooting a school because of “a game he played.” Back then, games were respected as a skill in their own right. That’s why I’m not too disappointed that as three-d evolves, we are not able to play a wide selection of games anymore. We had the best of the best, and I personally have not seen better.

    I liked how you literally took us into your world and showed what matters most to you. You should also dedicate an article just to “accessible” games or audio games. Then you can link that to how mainstream games can adapt such a method that is available in X audio game to improve their playability by blind people.

    One more thing, where did you get all those consoles from? I’m amazed at your collection. You seem quite the pack rat.

  • Tumorseal

    Good write up Stirlock, but are are never allowed to mention that sometimes in those fighting games, you would beat me.

    If he does write that, it is a filthy, filthy lie, and he should be shunned.

  • Tiarra

    Thanks again, Mike, for agreeing to write this article — and not only that, but turn it into an ongoing column! It’s a very interesting look into how you perceive things, and I’m definitely looking forward to more.

  • supercas29

    Munawar… You have no idea how right you are when it comes to Stirlock being a pack rat! But I think “collector” is the title that he claims…

    I know it doesn’t pertain to the article, but where have you been? We need to catch up! Give me a call some time, I’m always home!

  • Stygian Jim

    Great article man, glad to have you on the site. I’m a very audio oriented person, so I know what you’re talking about with audio cues that I think most sighted players ignore. More than half of the people on my dad’s side of the family are completely deaf, so I always find it interesting to get a different perspective on how others experience the world. There are certain things that the rest of us take for granted, and I’m so glad that there is a way for people of all stripes to enjoy all of the wonderful forms of entertainment out there. I look forward to your next article.

  • http://munawar0009.blogspot.com Munawar

    Supercas–I have been wodnering the same about you. Please send me an Email and I will explain my whereabouts there. You can email me by accessing my blog and then clicking on “About me.”

    Stygian: I agree, Stirlock has done a great job on this; I am also blind, and still found this to be a “new” perspective. I hope he keeps writing for a long while, I like the occasional doses of humor as well. Also, if there are any type-o’s, my apologies–I am using a not-so-good editor right now.