Critical Failure, continuation of Roll Vs. Role
Hi everybody, (waits for “Hi Dr. Nick,” response) well here we are in my blog’s second entry and already I’m trying to suck you in to my own little world. If you read and liked the article, (Here) I plan on continuing with some real-life problems from my own gaming table of Roll-Playing Vs. Role-Playing.
Back in December we had to take a break from my (mostly) weekly Aberrant game. We’d been playing since the end of ’08 and early ’09, so this was one of my longer running games. We’ve had some hiatuses, and we’ve had some other games in between, but for the most part this was my go to game when we wanted some super-powered mayhem. In December, due to the holidays, and some personal issues within the group, we decided to wait until we had time.
New schedules, promotions, and all sorts of other things have conspired to keep us from gaming again until just this June. When I announced to the players on Facebook that we’d be getting the game back together, for the most part the response was positive. Unfortunately, one of my players, who we’ll call Tom, launched into a long diatribe after I offered the players extra experience points for contributing to the site that hosts our game info, ObsidianPortal.com. A great site, that I highly recommend if you’re interested in presenting your games for the world at large.
The players argument was that he believed his artistic ability merited more points than the other players, by dent of the time he had to spend creating it. Now Tom is a great artist, and when he finishes something, it can be very realistic and impressive. We had agreed in the past on a set amount for a group shot of the whole super-hero team. When I posted on FB, I had not intended it to short change this original agreement, just meant it as a supplement for any new work that the other players, less involved in building the game, could catch up. Everyone else got it and agreed. Tom did not.
This opened up other issues that he had about game balance, and play style, and personal criticisms of a game I have spent almost two years pouring hours and hours of free time into. At that point, I got peeved and called off the game. It reminded me of all the times the game had stopped to figure out what his character was doing. Tom’s PC is a mind-controller and psychic. He can read thoughts and control the actions of others almost as ably as Professor X. The problem with a power like this, and the reason Prof. X is not running around with the X-Men, is that it can blow huge Tarasque sized holes in a plot.
What do you do when the bad guys secret plan is a roll away. What do you do when one of your heros can track down almost anyone in the world, by rolling and re-rolling all day long? Where’s the drama when any situation can be easily defused by, “I take control of his brain and make him tell us his weakness, or his hideout, or his mom’s address.”? All of these things, and the fact that in most social situations the character would resort immediately to his powers, thus defusing any chance of role-playing had made me turn the game into a battle of the week scenario.
The characters had run away from an enemy in their home territory because he had more powerful psychic powers. They were framed for a crime they didn’t commit, and signed on with a foreign company that hired them out as black ops mercenaries to escape prosecution in the U.S. After one of the player characters married my GM run NPC, and a new plot rocketed the PC’s into a post-apocalyptic future, with a possibly familiar super-human dictator, we were poised for some really great games, but it all fell apart because my and Tom’s reliance on roll-playing.
The moral of this story kiddies, is that you should always think out something before saying yes to a player’s desires. And two, you should always try to give everyone an equal part of the pie, and try to build complex stories where you can. Given more time, I’m sure I could have brought my A-game, but sadly, until we can find a amiable compromise, I just don’t think it’s going to happen. Until then, our hometown heroes will be stranded in a distopian future. More’s the pity.
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KapGun
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Cape Rust
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Stygian Jim
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Pedro



